Went to keep where Sinrith should be.
Room with moving braziers firing bolts.
Room with ochre jelly and ghosts attacking while invisible, tricky to find them. Used held actions to fire on them.
Corridor with ropes over pits which Orgoo grabbed and fell into as we were attacked by goblin archers.
Down the pit, past mushrooms and drakes, rescued crotchety old woman from magic circle. Sent her into forest.
Fought gnome rogues and magma claws. The rogues hid in the shadows to ambush us. As usual, Caroline’s magic cat missiles helped a lot with those hard to hit baddies.
We killed more things and rescued a dwarf alchemist. We sent him into forest to wait.
Fought ettercaps and found body of Cartanix.
Fought hobgoblins and goblins, rescued Jalisa chained up, who liked Orgoo a lot.
Fought Sinrith in room of menhirs. His chain was mighty but we barely prevailed. He had the quest gauntlets.
I can’t remember why I am shaking my head in that picture there. I think Markus wanted to do something really strange with Sinrith’s head but Cohrlan and I are against it. It’s all a bit fuzzy. I only drank two of the dwarven alchemist’s potions but they apparently had an effect.
Sinrith had a map with ambush marks on it, and a “no go here” warning on the Endless Plain. Had note from “The Emissary” saying good idea for Sinrith to rally to the “red hand”, implying it was a fake association to rile up the town. Directed him to steal the treasures and give the captives to “our unliving allies” (the ghouls and wight we fought later).
Sarcophagus room with gold helm and healer’s armor. Hide armor with heart-shaped hole over the heart. I wears it.
Fought ghouls who drew power from a dark circle. Zombies joined in. Arconiel died with a mighty ghoul blow. Cohrlan grabbed the body and we ran.
Arconiel stayed dead, though. [His player Rain started a new character, and] Thankfully to replace him we met in the woods a Scottish barbarian Dardanos. Then had a good sleep to recharge.
While resting I posed for this badass portrait. That’s a flute.
Back in we went. Fought room with Evistro, a demon with a skin problem, and were-rats.
Then down a corridor. We fell into a spiked trap…
...then attacked by a wight and a boneshard skeleton who summoned other skeletons.
Rosy (played by Abby) was lying there captive and weak. He jumped up right away and ran to us, so he was felled immediately and before we could make it to him, died by third saving throw. The wight, on death, dropped a black sphere which shattered. This reset things: wight and shard skeleton alive and full health, but so was everyone else including Rosy. No healing surges though so it was still a tough fight.
Exit from room was apparently trapped with grooves in the floor. Against some protest Markus poked at it and set off the real trap: turrets which fired on us. Half fled, half stayed to attack turrets, and barely survived. We were very near death.
On the way out saw the treasure shield and took it. Ambushed by were-rats and a gnome illusionist, who fled. Very very near death now.
Heard voice and reluctantly went to room with pool where boy captive was hiding. Orgoo broke him the bad news that his father was killed by the ettercaps. Looked into pool and determined that the missing captive Mutala was dead, and saw the other treasures.